“Video games ruined my life. Good thing I have extra lives.” If you’re a passionate gamer like me, then you’ve probably heard this before. On this matter, the other days I was browsing through some reviews to find out more about my latest favorite game, Dark Souls 2 which by the way, it rocks.
But, I’m not making video games reviews here. The thing is that while checking the Gamespot review, I noticed a very nice and original loader somehow inspired by the above tagline. I fall instantly in love with that animation and tried to replicate it with CSS, I just couldn’t help myself.
So, just in case you weren’t already tired of spinners and loaders, here’s another one.
A while ago, drawing with CSS
box-shadow was the buzz thing in the wild. I admit I never been a huge fan of this type of drawings and I still do but they open a lot of possibilities nevertheless.
Steps, steps, steps
The demo uses pseudo-elements to limit the number of HTML tags and they’re the ones responsible for the half-hearts progress animation. Nothing new, we already know that’s possible because lately pseudo-elements do support CSS animations and transitions.
While thinkering with the code, the tricky part was to simulate a restart for the hearts filling animation once a cycle is finished. In order to hack this, after a couple of successfully failed attempts to get the desired effect, I found
steps() as the winning solution. According to the docs, the
steps() function lets you define the number of keyframes to render in the animation timeframe.
This is an experiment
This obviously would need some fine tuning and maybe Sass can help here with some loops to ease the process of
box-shadow drawings. Please keep in mind that the above demo is a very rough and dirty experiment, and it is meant to be so.
Moving from WordPress to Jekyll
Using and over abusing CSS